There's a blue spring above, which leads off to the next checkpoint. The checkered platform goes up, leading to a section of yellow panels Sonic must run across to reach the spring at the end. Head up from here to reach another selector, then a quick spring and homing attack section.
Light speed dash across to reach the next spring and platform, with a dash ring to the right. Use A to nab the extra life then X to reach the next platform, jumping as soon as Sonic touches down. Jump to the next block and then quickly cross the yellow panels to reach a jump selector. Time the attack on the Spinner so that Sonic lands on the laughing block to the right. When it drops, jump on top of the panel to reach the next spring. Get rid of the enemies while staying out from under the panel. The next platform has a few Egg Fighters and Launchers, as well as a spiked panel above. After the third, get ready for a jump past the set of rings, and then a conveyor belt run like before, up to the pulley ahead. Failing any of the three will drop Sonic into the lava. Wall jump to the next selector after a fan is well past the two selectors on the right, but before another shows up.Ī short run past the checkpoint leads into a few very fast quick time pads. When hitting the first safe spot, take a minute to observe the fans' patterns. Fans move about the corridors and Sonic must use jump selectors to advance. Land by it but jump back to use it as a platform towards the next checkpoint. The next check leads into a conveyor belt run with a laughing block at the end. The laughing blocks are all over the place and can be used to advantage, or cause an untimely end. The next section is 2D and timing jumps is key. After the last wave is defeated, throw the switch and hit the next hourglass. After the checkpoint there are more spikes-they don't move about so line up each jump carefully and take your time.Ī checkpoint is just ahead and triggers a few Egg Knights onto the scene. There's only a second to grab the post and jump for the pole, so move quickly. Once up on the large pipe, notice the switching post and pole. This makes tackling the moving spikes a straightforward affair. Reach the checkered platform and move along the right pipe to reach the long one closest to the wall. The path below is easier to access but contains more twisting pipes to tightrope across, as well as spikes that move across them.